However, below remains a few concerns of me own: Skilled players may even display their achievements on their masts.Ī very interesting game it looks like to me with an incredible amount of detail put forth as developers do attempt to capture the historical relevancy and /or significance of what it must have been like for sea-dogs, back in the day. Ranks and titles will grant access to new ships, officers, flags, banners, weaponry and ship upgrades. The number of officers on the ship will be limited by ship class and your rank.Ī selection of ranks, titles and awards will be issued for achievements in and out of combat. Officers will participate in combat with you, influencing a wide range of combat, sailing and passive parameters and gain experience. Our selection of ships and sail layouts will let players choose what fighting style they want to use.Īs the captain, you must higher sailors and officers. Wind needs to be taken into account when planning your maneuvers. Wind, heel, and pitching will affect performance of all ships.
A simple repair system will be implemented to keep combat dynamic. Buoyancy and flooding will influence combat as well – you may sink without having lost anything vital. Flanking and maneuvering will have a great impact on battlefield performance, because of weak stern and bow armour. These can include destroying a rudder, or tearing sails and rigging to damaging internal equipment like pumps or the magazine. Different parts of ships can be targeted and damaged to have various effects. The game will feature a comprehensive damage model. Players are invited to participate in these discussions on the forum.
There are ideas that are being discussed on how to realistically represent boarding combat from the captain’s perspective. There are no plans to create an action game with characters fighting it out on decks. Weather and ship conditions will also affect your aim: a pitching ship due to damage or stormy seas will change the way you fire your broadside.īoarding will be a feature. Players must judge variables like velocity, distance, movement and crew performance. Your performance in combat depends on your skill. The game will include the common weaponry of the Age of Sail: fort guns, mortars, carronades, cannon and their variations We will post a more detailed post on ships within a week. This includes adding better equipment, armour, weaponry, sails, and variety of internal modules. Players will be able to customise and improve their ships. The Royal Navy Rating System will be used for our ships with hull sizes ranging from First Rates wielding 100+ guns to unrated with just one gun. Ship line-up: 16th Century to the end of Napoleonic Wars. General information about the game (work in progress) Player Guilds, Companies and Global Conquest.Our current priorities are combat and core systems, render development and tools programming. You are encouraged to join the development process by voting on features and milestones that will be developed first. We are following a development process similar to Kerbal Space Program, Minecraft and DayZ, releasing content early and improving it using player feedback.
A time when traders, naval officers, privateers and pirates roamed the oceans in search of fame and treasure. We want to give players the opportunity to experience the most beautiful period of naval history first-hand – a time when sailing ships ruled the seas. Our goal is to create an exciting and realistic naval combat game. Here is the introduction from the developers: However, they have intentions (if there is enough interest) to further develop it into an open world game in the future. The game is in Alpha testing right now and will release primarily as a PvP ship combat game. I haven't seen any posts about this game so I thought I would share for all you Captains that have been itching for some ship combat and sailing.